![]() ![]() ![]() Video games are becoming culturally dominant. The main focal areas will be character and story patterns chronotopic mappings onto developmental trajectories the treatment of mastery, mentorship and choice (Fraiman, 1993) and the spiritual and metacognitive alignment of extra and intradiegetic education. The main part of this study is dedicated to a comparative analysis of three indie games that address the life formation theme through allegories of space-in-time. ![]() We argue that Joseph Campbell's monomyth is an oversimplified and ultimately unsuitable lens through which to analyze character development in games, which restrains rather than stimulates the kind of complexities, diversity and fluidity of character psychology needed in contemporary videogame ecology. It revisits key tenets of life formation theory insofar as they can be applied to a small but growing corpus of games that emphasize spiritual and philosophical maturation and advancement. This article examines the transmedial theme and narrative genre of bildung (life formation) in relation to videogames. ![]()
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